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Leveling up representation in video games

Two people sitting down with video game controllers in their hands
James Sheppard
/
Future / Getty Images
Detail of two people holding Sony PlayStation 4 video game console controllers, taken on March 17, 2015.

Video games have a history of racist and sexist stereotypes, from damsels in distress to Asian martial artists. With the recent releases of The Super Mario Bros. Movie and HBO's television adaptation of The Last of Us, we wanted to take a closer look at representation in the video game industry. Sheri Graner Ray, CEO of Zombie Cat Studios and author of Gender Inclusive Game Design: Expanding the Market, explains what it's like to be a woman game designer pushing for the industry to broaden its perspective. And Professor Edmond Y. Chang talks about queerness and racial stereotypes in video games.

GUESTS:

Special thanks to our intern Melody Rivera, who helped produce this episode. Special thanks also go to our intern Elizabeth Van Arnam.

This episode originally aired on April 19, 2023.

Disrupted is available as a podcast on Apple Podcasts, Spotify, Google Podcasts, Stitcher, or wherever you get your podcasts. Subscribe and never miss an episode!

Kevin Chang Barnum is a producer for Connecticut Public Radio’s weekly show Disrupted. Kevin grew up in Connecticut and started his radio work at his graduate university’s radio station, KUCI. He has also worked for HRN, a network of food and beverage podcasts.
Wayne Edwards is a freelance producer at Connecticut Public contributing to multi-platform productions, including ‘Disrupted’, ‘Where Art Thou?’, and ‘Cutline in the Community’.

Dr. Khalilah L. Brown-Dean is an award-winning scholar at Wesleyan University, author, and host of 'Disrupted' on Connecticut Public.
Meg Dalton is the director of audio storytelling and talk shows for Connecticut Public where she oversees the station’s talk shows and podcasts, including the limited series 'In Absentia'.
Catie Talarski is Senior Director of Storytelling and Radio Programming at Connecticut Public.

Funding provided by:
The Connecticut Office of Film, Television and Digital Media